Moving on now, I’ll go ahead and get started with trying to explain how to make a High Wizard that is efficient.
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Basics
So how exactly does it feel to play a High Wizard?
A High Wizard is a class you use to keep an opponent at bay, or completely wipe a crowd of people using spells with a slightly long cast time. Now, casting time, as we all know is affected by DEX, meaning the more DEX, the shorter the cast. However, if you want your spells to pack a punch, you’ll need INT. INT, of course affects MAtk, and your MaxSP. You of course want a decent amount of both of those, seeing as they’re really the only stats that you’ll need. (Besides VIT, depending on the server you’re playing.)
Your spells have many different quirks, but what makes them so unique is that they can cause multiple problems over a large area! This is definitely something you’ll want to master quickly, seeing as this is a MAJOR POSITIVE of being a High Wizard. That being said, battling 1 vs 1 can yield great results as well, depending on the players involved in that battle.
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Magic 101 : Your Spells and YOU
Now, to fully understand what you’re dealing with, you need to know the spells in your arsenal. With this, you can make a functioning plan that can wipe a PVP room without even breaking a sweat.
First, Chart-o-Elements
FIRE ELEMENT - Typically these moves are meant for Heavy Damage.






WATER ELEMENT - Stop foes in their tracks by freezing them!






WIND ELEMENT - Stun Lock! Keep em’ in place!




EARTH ELEMENT - Used mostly for Uncloaking enemies.





GHOST ELEMENT - Mostly used for training a character, each spell has it’s own strange quirk.



DEFENSIVE SPELLS (MISC ELEMENTS) - Used for supporting yourself or others around you.






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Maximize Your Damage as a Wizard!
With all these spells at your disposal, there is plenty of ways that you can fight against a foe! However, using certain combos can increase your damage! Using these can wrack you up to hit some impressive damage!
One thing to never forget it to keep


This picture was taken on a 99/70 Server with NO custom items. Although it’s not possible to do alone, with the right build (And some help from friends), you too can hit a 200,400 Damage Cold Bolt! (Probably more, to be honest.)
Another damage boost can be caused by remembering the two major status ailments caused by a Wizard causes a target to change elements!Frozen Causes a target to become Water 1, meaning:
Wind Element Attacks cause 75% more damage! Meaning if your attack does 10,000 damage, it now does 17,500 instead! If they have MDef, it’s cut in half too!
Fire element attacks do only 25% damage, and Water Attacks do 50% Damage. Keep this in mind!
Stone Cursed Opponents become Earth 1, meaning:
Fire Attacks now do 50% extra damage! (EX: A 10,000 Damage Attack now does 15,000 Damage!) (Keep in mind, Stone Curse also adds a 50% boost to MDef for your opponent!)
Poison Attacks also do 25% extra damage! (EX: A 10,000 Damage Attack now does 12,500 Damage!) However, High Wizards do not have a poison attribute spell. If you have an Assassin Cross ally that uses Enchant Poison, however, he may like this a lot.
Wind element attacks do only 50% damage meaning DON’T use Jupital Thunder on a Stone Cursed opponent!
Another tip is to watch for people using Elemental Armor Cards! An example is people with Evil Druid Cards equipped (Undead 1) take 25% extra damage from Fire Attacks!
For more information on Element Damage Multipliers, please look at the RMS Element Table:
RateMyServer Property List
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Finding a Build for your Wizard!
One major thing that can make or break a wizard, is not using a build to maximize your abilities. Some people prefer a build with plenty of Dex, so that they don’t have to worry about casting taking too long, whereas others are build around getting a huge amount of damage per spell so that they can eliminate a target without worrying about casting multiple spells.
Stat Builds:
Typical Lazy Wizard Build
STR:2 AGI:1 VIT:25 INT:99 DEX:99 LUK:1
Just a typical build feeding a Wizard with the basic stats it needs. You can also switch the 25 Vit to 25 Str if you want to carry more with you into battle.
Punching-Bag Build
STR:1 AGI:1 VIT:40 INT:93 DEX:99 LUK:1
By sacrificing 6 INT, you can in turn get 40 VIT useful if you’re planning to get beat around a little. This can also be used to get 40 Str, in case you’re hauling a ton of items into WoE. Keep in mind, you want to avoid high Vit if battling a Biochemist!
Goofy, Goofy Build*
STR:1 AGI:90 VIT:40 INT:99 DEX:1 LUK:1
Got a Staff of Destruction? Use this build to just sit around and let anyone physically attacking you get hit by Jupital Thunder (Staff of Destruction autocasts it) over and over again. Particularly funny if you wear Flee gear to make yourself additionally annoying. Don’t use this build if you’re going to fight seriously, unless you want to get laughed at while people walk away from your 6 to 15 second Storm Gust.
Fashion and Murder:
Instead of giving you the exact item builds I use, I’ll instead post the items what every Wizard should want, and why they’re so useful.
All items are arranged from least to greatest in terms of preference.
Headgear:
Top: The greatest influence to your character in the headgear category is the top!




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Middle: The Middle is just for that aditional couple of stat points, until you get Robo Eyes.


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Lower: This is the icing on the cake. They give a decent bonus each.


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Armor: Armor is very important, seeing as it is used to add a bit of Matk, become immune to status Ailments, and (Sometimes) adding Dex.




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Weapons: What would you do without that (at minimum) 15% extra MATK!?




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Shields: Protect yourself! Go with a Thara Frog for 30% Demi-Human Resist, or a Flame Ghost for additional Stun Resist!



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Garmet: This is for additional resistance from an element, or to add a small about MATK using an Aliot Card!




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Boots: Use these to gain a large amount of HP! A good pair of shoes can get you 10,000 HP or more!



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Accesories: Used to add that extra 10 DEX, or to boost your power to the maximum! It’s up to you!


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Cards: No High Wizard is complete without their array of cards! Cards are very important, seeing as they contribute a great deal of stats to your builds. Here are a few recommended cards for each piece of equipment:
Headgear:
Isilla Card - +2 Int, with that nice little 50% cast reduction occasionally. If you have a slotted headgear, this is reccomended!
Marduk Card - Immunity to silence. I prefer to carry around green potions just in case of this, but it’s whatever you prefer.
Armor:
Marc - No freezing, without that silly element change.
Evil Druid - No freezing or Stone Curse. However, you become vulnerable to fire and holy element attacks.
Agav - 5% Matk Very useful if you’re lacking power. Just beware of freezing and stone-cursing!
Weapon:
Drops Card - +1 Dex. Yay.
Red Ferus - Need to give your Meteor Storm a little extra push? This is the card to nab! 5% Extra damage!
Shield - I honestly don’t think you need me to explain this one.
Thara Frog - -30% damage.
Flame Ghost - stun resist.
Manteau - Reduce a little damage from an element, or add just a little INT.
Raydric - Neutral Resist.
Noxious - Range/Neutral Resist. Woohoo.
Aliot - A little boost to your int. It’s like frosting on a cake.
Boots - Get some extra HP! 10% Makes a BIG difference.
Green Ferus - If the refine is under 9, use this for an extra 10% HP. Very nice to have!
Antique Firelock - +1 Str with +10% HP/SP. Yay!
Accessories -
Imp Cards - Want to have fun with an opponent? Confuse him with the 50% damage boost, and -50% cast time of Fire Bolt! Just remember, this provides no extra boosts to any other skill!
Zerom - Zerom Cards: Granting you an extra 3 Dex per card since only god knows how long.
Accessories (For Items You’ll Really Want!) -
Green Iguana (Grove) Card - This card will allow you to get +3 Dex Foods by killing formless monsters when this card is equipped! +3 Dex goes a long way!
Cloud Hermit Card - This card allows you to get a Box of Gloom when you kill a plant type monster! Box of Gloom casts Level 1 Attention Concentrate on the user, giving you a 3% boost to your Dex! (100 Dex = +3 Dex). I recommend giving this to a Creator (Biochemist) friend, and have him autoloot it when he farms mushrooms!
Dragon Egg Card - As annoying as it may be to get this card, if you get it, you will be rewarded with the ability to get +3 Int Food when you kill Dragon Monsters!
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PVP/WoE Tips!
PvP: When PvPing, it’s best to take advantage of your ability to cause status ailments, and keep yourself protected from opponents. Make sure you keep up Sight, Sight Blaster, and Safety Wall. Use freezing, cursing, and stone cursing spells to make the most of your powers, and remember to use your elements wisely!
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WoE FE: In first edition WoE, you’ll want to focus on precasting, and protecting yourself and others as they enter the castle. Since all of your attacks have a cast time, it may be difficult to contribute to charging into a castle, but if you can keep a trail of Level 1 Storm Gust in your wake, this could be of GREAT help.
When precasting, constantly use Meteor Storm. The reason for this is it stacks, does a fair amount of damage, and can stun! You should have all but one Wizard casting Meteor Storm. The one wizard that is NOT casting Meteor Storm should be using Storm Gust, to freeze those who are stun-resistant.
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WoE SE: Most Wizards in SE are focused on support. Keep Ganbanteining the enemy’s LP, and casting Lord of Vermillion to stun-lock your opponents. Try not to fall prey to the Biochemists, Champions, and Whitesmith that patrol the area. You’re not going to do much supporting if you continue to die! Also, keep your stun-resist high! Wear a Dark Bashirium with a Stalactic Golem Card to protect yourself from being stunned!
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Edit List:
2/21/10:
Added Property Table Link
Fixed Minor Spelling Errors
Added a Few Details about Items and Skills recommended from comments (Thanks guys!)
Added PvP/WoE sections
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Credits:
Thank you to the following people for the following reasons:
Symbol: For your recommended fixes to my guide, as well as fixing a few skill descriptions.
Mibu: For your idea about a WoE advice section, as well as the Medal MDef fix!
Ahn: Additional fixes to items, skills, etc.
RMS: For all the skill items, skill icons, additional details about items/skill, and for hosting this guide!
Anam: Fixed a silly error with the Antique Firelock Card!
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